
The first thing I did – I can’t recall which song it was specifically – the game.



We’re already on the same wavelength, so let’s go! That’s when I started making demos. Krankel asked if Rorhmann would be interested in making games, and after trading playlists and discovering a shared love of Boards Of Canada, the pair knew the collaboration would be a good fit. Night School founder Sean Krankel got in touch with Rohrmann after hearing a mix CD made by the composer, which had been made 10 years ago and left in a mutual friend’s car. Oxenfree was just kind of…I get it! I just kind of soaked it in and was able to get up and running really quickly.” “I do a ton of research and explore ideas – whether that’s musically, instrumentation, themes – until I land on something. “I’m kind of a research-focused composer – I really like to dig in as much as I can about a game before I start work,” he says. Night School‘s haunted island is set in the Pacific Northwest, which is where the composer has lived since he was three. However, scoring Oxenfree came naturally to Rohrmann thanks to the game’s setting. “I always like to be adding basic musical knowledge, and I think that informs things and makes it fresher for me to work on – but fresher for the game as well, it brings more of a unique perspective to it…as opposed to the tenth version of this thing I’ve done nine times before.” “I can’t do the same thing over and over – every project has to have some aspect of expanding and learning, whether it’s a new instrument or a new style of music,” Rohrmann explains.
